Autodidact: self-taught

Nov
28
2014

Locke and Key by Joe Hill

by V. L. Craven

Locke and Key Collected

The complete Locke and Key comic written by Joe Hill and drawn by Gabriel Rodriguez is now available in a beautiful slipcase  that would look fantastic beside your Sandman and Lucifer comics (and don’t tell me you don’t have them).

Joe Hill’s storytelling is inventive, his characters are believable and the Locke family are easy to root for. Gabriel Rodriguez’s artwork is beautiful–the attention to detail is particularly noteworthy and Keyhouse feels like a real place. He’s brought Hill’s character’s to life. The partnership is a most complimentary one. The comic is immanently re-readable so the slipcase is worth it.

Locke and Key 1

The first volume, Welcome to Lovecraft, collects the first six issues of the comic and introduces us to the Locke family who relocate to Lovecraft, Massachusetts after the father is murdered by a peer of the eldest child, eighteen year old Tyler. They move into the family home, Keyhouse, a rambling, Gothic pile located on a remote island. As you’d expect from such a house in such a place, the house has secrets, such as, certain doors, if opened with certain keys allow the opener to do different things or go different places.

The youngest, six-year-old Bode, is the first to discover one of these keys and doors. He also discovers someone (or some thing ) living in the well in the abandoned well house. Someone should have kept a better eye on the little one.

Meanwhile, Sam Lesser, the teenage psychopath who killed the patriarch of the Locke clan, escapes the mental institution and makes his way to Lovecraft. He’s not your run-of-the-mill lunatic, you see, he’s been sent on a mission to find a key. A very special key.

Locke and Key 2 Head Games

The second volume is comprised of the six issues in the Head Games arc and is concerned with the powers of the second key, known as the Head Key for marvellous and terrifying reasons, as well as the return of an individual who is the spitting image of a friend of the Locke children’s father. In his previous incarnation he was known as Luke Caravaggio, but now he’s calling himself Zack and has insinuated himself into Tyler’s life. All he has to do is avoid anyone who may recognise him from twenty years ago. Because if someone does, well, he can’t risk being exposed and people die every day, right?

Locke and Key 3 Crown of Shadows

Volume Three is the six issues that make up the Crown of Shadows story arc, where several more keys are discovered. Some that are quite useful and two with powers that are beyond terrifying. Zack uses one to try and find the real key he’s after and the other is used to combat him in an epic showdown.

Sam Lesser, the teenager who murdered Rendell Locke and nearly killed the rest of the family before Tyler put him down returns (as a ghost–this is one of those dead-people-aren’t-always-dead deals) and we learn more about Zack’s homicidal motivation, as well as what happens to people after they die.

Locke and Key 4 Keys to the Kingdom

The fourth volume is Keys to the Kingdom (collecting the six issues of that series) and is much more action-packed than the previous three. The third chapter in this volume is my favourite in the entire series, as it shows how the kids are becoming accustomed to living in a house with supernatural elements. It must be what living in Sunnydale would have been like.

Kinsey and Tyler deal with relationship problems–Kinsey’s stemming from choices she made regarding the Head Key. And we finally learn what is at stake if Zack finds the key he seeks.

Locke and Key 5 Clockworks

Volume five collects the six issues of the Clockworks arc and explains the origins of the magic of Keyhouse, as well as the how Zack/Luke became possessed by the evil entity that makes him impervious to death. Tyler and Kinsey find a key that allows them to travel back in time (as observers) and they witness not only their earliest ancestors’ brutal past, but also learn the truth about their father’s part in the death of a classmate.

Locke and Key 6 Alpha and Omega

Volume six, Alpha and Omega (four issues of Omega and two issues of Alpha), wraps up the series with an epic showdown involving the powers of multiple keys and a battle between darkness and light (literally). The fate of the world hangs in the balance and the Locke children are the only ones who can save us all.

As with most things these days, there is a Locke & Key wiki with all the super-spoilery information you could desire, if you need help keeping up with the sprawling amount of characters and plotlines.

If you (or someone you love) is already a fan of the series Skelton Crew makes physical versions of some of the keys.

Skeleton Keys

There’s also a game . I haven’t played this, but if you have I would love to hear your thoughts.

Locke and Key the Game

One Response to “Locke and Key by Joe Hill”

  1. Writing From November to December 2014 - V. L. Craven Says:

    […] comic series Locke & Key by Joe Hill and Gabriel Rodriguez was captivating from page one right through the end of the six […]

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